


If you’re a fan of JRPGs, you’ll undoubtedly enjoy characters and weapons that reference Nihon Falcom, Nippon Ichi Software, MarvelousAQL, and MAGES. Each can be outfitted in the DLC costumes that are bundled into ReVerse, allowing for a team of maids, one long swimsuit episode, or an array of other combinations. Opt for Arranged Mode and you’ll be privy to the roster of over 20 personalities from the start of the game. But look a bit deeper and you’ll find evidence of the original iteration in low-resolution cut-scenes and environmental textures that are at least a generation old.īut instead of inspecting the visual upgrades, ReVerse is notable for improving the series’ most distinguished asset: it’s characters. The Water is Now Ray-Traced, but Panty Textures Remain UntouchedĪdditionally, the game’s framerate was enhanced, with ReVerse delivering steady 60FPS output, and now the game even flaunts a bit of ray-tracing. But many of the game’s more vexing bits have been improved, with traits like four member parties and CPU transformations that feel rightfully powerful. Sure, you’ll still need to do a bit of grinding from time to time and bosses may overwhelm if you don’t play prudently. From menu designs to combat combos, the development team have given Neptunia a comprehensive overhaul, rethinking and reworking a multitude of components. Idea Factory has taken the foundations of Re Birth 1 and adding a decades worth of tweaks. The aim, unsurprisingly, is making this the definitive version. Now, Neptunia ReVerse is here, with the fifth mainline iteration arriving on the PlayStation 5. Then there was Re Birth1 Plus, which contributed additional improvements for a Japan-only PlayStation 4 title. Still, many tolerated these transgressions based on the creativity of the main premise.īut over the course of eleven years, Hyperdimension Neptunia evolved, first with Re Birth 1 for the PS Vita and Windows, which added plotline as well as systems from subsequent franchise entries. A design decision that transferred control of crucial party management tasks to AI members proved to be incredibly frustrating. But Hyperdimension Neptunia’s problems weren’t just external. While character portraits demonstrated the quality of a top-tier visual novel, as soon as lead character Neptune stepped onto a stage map, the title’s framerate would sputter to a distressing cadence.


One of the chief problems was found in the game’s inconsistent graphical delivery. Unfortunately, a number of mechanical issues prohibited players from becoming invested in its impish aspirations. Filled with a steady stream of industry jokes and references to otaku-culture, Neptunia persistently tried to please its audience. But the title also provided another type of contenting treat: its plot was a fantastical allegory centering on the seventh-generation console war. 2011’s Hyperdimension Neptunia certainly proved those types of indulgences, with suggestive dialog offered by its jiggling cast of characters. Release date: June 8th, 2021 (North America), J(Europe)Īvailability: Physically via major retailers and the IFI Online Store, digitally via PlayStation Storeįan service is generally regarded as lascivious-minded pandering, whether through a playful peek at pantsu or a bit of racy repartee. Developer: Idea Factory, Compile Heart, Felistella
